Carvature
MIT Geometric Disciplines | Fall 2017 | Professor Joel Lamere
Our intention at the outset of the project was to create a script that revealed some set of geometric information about the surface as it discretized it. A combination of variables would impact the resolution of the discretization, and in working between the creation of the physical objects and their digital counterparts, we would balance the transition between approximating the surface very finely and revealing the parametric logic particular to that very geometry.
Despite working with digital fabrication tools, we took our inspiration and intention for the final effect of the objects from traditional hand carving textures, where each pass of the tool is visible in the material. In the same way that carving a piece of wood reveals the internal conditions, the creation of these artifacts comes with the added information explaining their formal condition.